"Anthropocene" reflects on the complexity of urban landscapes. These images were composed from Google Maps aerial views and reconstructed on photoshop to produce these meticulous detailed images. Anthropocence is an informal geologic term that serves to mark the evidence of human activities on the Earth's ecosystem. Anthropocene itself reflects upon the complex structures that define places of global capitalism, transforming the aerial landscapes of sites associated with industries such as oil, precious metals and consumer culture. Thousands of seemingly coded pieces of information are sewn together to reveal a grander spectacle.
Showing posts with label Art. Show all posts
Showing posts with label Art. Show all posts
4.03.2013
3.19.2013
Long Exposures of Japan
These shots taken at long exposure in Tokyo are by Japanese photographer Shinichi Higashi, and its urban landscape. In this she creates a reflection the city unto itself. What results is her stunning photographic series "Speed of Graffiti/Mirror Symmetry".
3.07.2013
The Beautiful Thing That Happens When You Project Video Onto Falling Snow
"to be an extremely fortunate confluence of nature and digital."
As snow fell across the northeast over the weekend, Brian Maffitt of Chestnut Ridge, New York, had a brilliant idea: Project a movie, with the falling flakes as his screen. He set up his camera (a Canon EOS 7D) at his upstairs window where a pine tree ensured a dark backdrop, and started filming. The result was beautiful:
The film Maffitt chose to project was "The Lorax," he explained to me over email, "for the sole reason that it was at the top of the list under 'Children's Movies' on Netflix," where, he presumed, the movies with the greatest color saturation tend to cluster. The music comes from the stock options included in Final Cut Pro.
As the snow came down faster and faster and got blown around by the winds, "the intended colors were lost, replaced by pure red, green, and blue dots, produced by the rotating color wheel on the front of the single-chip DLP video projector."
3.04.2013
Lunar Trails by Seb Lee-Delisle
This installation project by Artist Seb Lee-Delisle is a console that allows visitors to play to the classic arcade game Lunar Lander. As they continue to play, the gadget connected to the console would plot movements of the player's in-game avatar in ink on canvas. The process resulted in a beautiful abstract image. This multimedia installation combines art technology and performance and is a totally new and interesting collaborating effort. You can watch a video of the image’s creation here.
Co.design commented...
“The result is something that works on a few different layers. On one hand, the whole project is a crowd-gathering interactive experience–a work about “the process of the creation of the image,” Lee-Delisle explains. But it’s also about that image itself, and while anyone who walks up will be able to recognize the unexpected, abstract beauty that the installation is deriving from the game, fewer might consider that what they’re seeing is actually data viz in its purest form.”
3.03.2013
Marina & Ulay
Marina Abramovic and Ulay started an intense love story in the 70s, performing art out of the van they lived in. When they felt the relationship had run its course, they decided to walk the Great Wall of China, each from one end, meeting for one last big hug in the middle and never seeing each other again. at her 2010 MoMa retrospective Marina performed ‘The Artist Is Present’ as part of the show, a minute of silence with each stranger who sat in front of her. Ulay arrived without her knowing it and this is what happened.
My most romantic post to date... man life is messy when love comes into play.
Cartographic Grounds: Projecting the Landscape Imagery
The Visualization of Planning...
“The drawing of a parallel between cartography and architecture is instructive. Each lies in the field of the practical arts; each is older than history; and each, since its beginnings, has been more or less under the control of its consumers.”
— Arthur H. Robinson, The Look of Maps, 1952
— Arthur H. Robinson, The Look of Maps, 1952
Felipe Correa/Somatic Collaborative, The Section as a Tool: A Regional Framework for Alexander von Humboldt’s Avenue of the Volcanoes, 2004.
STUDIO 09, Bernardo Secchi and Paola Viganò, Le Grand Paris, The After Kyoto Metropolis, 2009.
Detail, Paris et Ses Environs—Carte Géologique Détaillée.
Detail, Les Travaux de Paris.
Detail, Comstock Mine Maps—Numbers IV and V.
Stoss Landscape Urbanism, The Thick 2D (with a nod to Stan Allen): The Plaza at Harvard University, 2012.
Stoss Landscape Urbanism, The Thick 2D (with a nod to Stan Allen): The Plaza at Harvard University, 2012.
Aaron Straup Cope/Stamen Design, Pretty Maps, 2010.
Aaron Straup Cope/Stamen Design, Pretty Maps, 2010.
OPSYS/Landscape Infrastructure Lab—Pierre Bélanger and Alexandra Gauzza, Coastal Piracy or Coast Guard?, 2012.
Architectural Research Office and DLANDSTUDIO, MoMA Rising Currents: Projects for New York’s Waterfront, 2010.
Architectural Research Office and DLANDSTUDIO, MoMA Rising Currents: Projects for New York’s Waterfront, 2010.
Detail, University of Puerto Rico Botanical Gardens.
Detail, Yamashiro no Kuni ezu.
Bureau Bas Smets. Parc des Ateliers, Arles, France, 2009.
CHORA, Vision towards a Low Carbon Incubator Region: Taiwan Strait Smart Region (TSSR), 2009.
Detail, Vision towards a Low Carbon Incubator Region: Taiwan Strait Smart Region (TSSR).
B. Secchi, P. Viganò, L. Fabian, P. Pellegrini, Water and Asphalt: The Project of Isotropy, 2008.
Stamen Maps, Watercolor Maps, 2012.
Eduard Imhof, Karte der Gegend um den Walensee, 1938
Zaha Hadid, The Peak Leisure Club, Hong Kong, 1982–1983.
Detail, Nuova Pianta di Roma Moderna.
Joan Busquets, The Old Town of Barcelona, 2000.
The ascendance of “mapping” and data visualization in design culture has changed the way architects, landscape architects and urban designers communicate ideas about buildings and landscapes, often privileging abstract forces and flows over the material conditions of the site. This exhibit reimagines the projective potential of cartographic practices that afford greater proximity to the ground itself. The approaches presented here seek to reconcile the precision and instrumentality of the plan with the geographic and territorial scope of the map.
Cartographic Grounds investigates a range of surface conditions and representational tools, cutting across multiple disciplines. It follows the contour line from its origins in early European bathymetry to its terrestrial arrival in 19th-century Parisian parks to its projective potential in the contemporary work of James Corner Field Operations. The stratigraphic column is celebrated as the means to create vibrantly colored geological maps and, by extension, to depict any subsurface condition. The work of Prussian geographer Alexander von Humboldt demonstrates the power of the section; he translated his field notes from an 1802 expedition to Mt. Chimborazo in Ecuador into an intricate rendering and cut-away — techniques that provided the opportunity to combine the physical characteristics of the surface materials with his botanical survey information. Lines, often deployed to delimit territory, are used instead to describe topographic morphology and to explore interfaces between surface and subsurface, land and water, earth and sky.
There are no absolute standards or conventions in cartography, but there are logics, systems and precise techniques for describing the ground that are capable of transcending scales — from the body to the territory — and materials — from the aqueous to terrestrial — without losing fidelity to the condition being depicted. In Cartographic Relief Presentation, Eduard Imhof reacted against loose cartographic practices and pushed for the careful rendering of terrain, the foundational layer of many maps and landscape plans. As design extends its purview to cartography, it is time once again to look closely at maps and plans, to immerse ourselves in their beauty but also to uncover their projective potential. We have an even greater challenge now, as our drawings are required to read at numerous scales, to be interactive, to make sense of big data, and to describe increasingly complex systems.
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